Area-2 Rooms

Introduction
The rooms in Area-2 are flooded with water, causing a swishing sound whenever a player of a monster is moving. One room contains the Key, which opens the locker to the Wire Cutter.

Rooms
All rooms are listed here.

The Generator
The Generator room is one of the most important room in the game. It provides light and prevents the Monster "Redface" from spawning. It requires a Fuel Can to stay operational every 5 minutes. If the power runs out, all lights will shut-off without warning and a 4 minute timer will be triggered.

If the Generator has not been reactivated within 4 minutes, "Redface" will spawn and the generator will be completely disabled. Spells "Game Over" for most runs.

Storage Room 1
One of the storage rooms in the area. Contains Glow sticks and Flashlights.

Storage Room 2
One of the many storage rooms, contains a bench, crates, barrels, and 3 lockers with one of them lying on its side. The Key has a chance to spawn on top of the fallen locker.

Storage Hallway
One of the storage hallways scattered around Area-2. Contains Glow sticks and Flashlights. [Crowbars and fuel unconfirmed]

Medical Room
This room contains three stretcher beds and 2 benches. Unconfirmed if any item spawns here.

Large Storage Room
Appears to be a large storage room with various items and a shelf. The Key has a chance spawn in the middle shelf at the right-most corner of the room. Contains Glow sticks and Flashlights.

Gear Rooms
These rooms contains a single gear protected behind boards or ropes. Can contain Flashlights and Glow sticks.

Tips & Tricks

 * It is advised to get to Area-2 as fast as possible because searching for the Generator room can take a long time.
 * However when opening Area-2 for the first time the generator skips to 1:00, rather than staying at 5:00 from the beginning of the game.
 * Keep a keen ear out and listen for other water sloshing, it can tell you the location of players and Monsters.
 * Drop all Fuel found next to the generator, it will save time looking for them.
 * Put glow sticks on important areas and the path leading to them. Important areas include the Generator, Stairs, and Gear rooms.
 * You can open Area-3 prematurely, but it's not recommended unless you got the Wire Cutter.

Trivia

 * Attempting to refuel the generator after "Red" has spawned will produce the quote:
 * "The generator won't start."
 * The lights in the hallways of this area are dimmer than the other areas.
 * Area-2 has the only unique footsteps sound effect, with splashing being heard instead of footsteps.
 * The water sloshing is notably louder, able to be heard multiple rooms away.
 * Generator noises:
 * Generator Ambience
 * Out of Fuel
 * Refuelling